Hi there, and welcome to the website for the University of Copenhagen Makerspace! You are welcome to join us, if you are student or staff at the university. Read more on the How do I…? and About pages, and checkout the projects in progess at the makerspace below:

Ongoing MakerSpace-projects:

EZPU – large scale tangible computing

EZPU – large scale tangible computing

An 8-bit educational breadboard processor. Can we make the basic concepts of computer architecture easier to grasp, by bringing it into the physical world?
Pegboard Scanner

Pegboard Scanner

Computer Vision of pearls pegboard into pixel art, in order to use them in games or collaborative artworks. The goal is to be able to increase our ability to engage kids in technology, such as computer vision and raster graphics, in very short-term activities, such as Culture Night, makerfaires or Science faires.

Finished projects:

Usability testing of buildings using Virtual Reality

Usability testing of buildings using Virtual Reality

How can one determine whether a future space will be organized in such a way that staff do not interfere with one another during an emergency situation? Using virtual reality (VR) two students have investigated whether it is possible to test collaborative situations in buildings, and apply the results during the architect’s design phase.
Cryptosphere

Cryptosphere

The CryptoSphere is an interaction device for encrypting and decrypting scrambled messages. The CryptoSphere is questioning the effortless way of online communication,  such as birthday greetings on Facebook. The concept was designed for workshops with female high school students, and is intended to question some of the current views of computer science.
GRACE

GRACE

A playful interactive installation using microcontrollers, actuators, webservices and origami. The GRACE installation was developed for engaging with the public at a makerfaire in discussions on the views of Computer Science as a male field.
CyberBear

CyberBear

CyberBear is an interactive product created by hacking an IKEA bear and transforming it into an IoT device using a WiFi enabled microcontroller. The project was part of the FemTech initiative at the university, which goals is to increase gender diversity in Computer Science.